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Gypsio III
Darkness Inc. Blood Blind
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Posted - 2007.12.26 17:44:00 -
[1]
All the NH really needs is a big PG boost. Make it such that it only needs one RCU I to fit gang mod, 6x T2 HAMs, MWD, cap booster and LSB II. That would require a 400 MW PG boost - which indicates just how gimped the ship currently is. 
Changing the useless precision bonus would be a nice extra though. Maybe to an explosion velocity bonus, then the NH could fulfil the intended role of hitting small fast stuff, rather than just watching missiles hit nanoboats for 0.1 damage...
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Gypsio III
Darkness Inc. Blood Blind
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Posted - 2007.12.26 18:24:00 -
[2]
That's an absolutely idiotic comparison. It fails on every level.
The Astarte can hit nanoboats - kinda - with rails at sufficient range. If you want your Astarte to hit 80 km, just fit some rails! The NH's chance of hitting a nanoboat diminishes with range. And the NH is supposed to be able to hit small fast stuff - but the precision bonus is a hangover from pre-nano and compulsory-MWD days, when afterburners were used in pvp, and is now useless.
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Gypsio III
Darkness Inc. Blood Blind
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Posted - 2007.12.26 23:07:00 -
[3]
If the NH gets 400 extra PG, then it can lose a low without any problems. After all, atm they're just full of RCUs.
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Gypsio III
Darkness Inc. Blood Blind
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Posted - 2007.12.27 10:58:00 -
[4]
Originally by: Shadowsword
Originally by: Gypsio III All the NH really needs is a big PG boost. Make it such that it only needs one RCU I to fit gang mod, 6x T2 HAMs, MWD, cap booster and LSB II. That would require a 400 MW PG boost - which indicates just how gimped the ship currently is. 
Do you see an Absolution fitting 6 heavy pulses II, gang mod, MWD II, cap injector, and a 1600 plate? Or an astarte do the same?
Stop asking for ridiculous things. You need to make choices in your fitting. Deal with it, or take another ship.
The NH might use a bit of a PG upgrade, but certainly not a huge amount of it.
What is this rubbish? Yes, the others can with comparable fits! The NH does need to make a choice in its fitting, it needs to fit a RCU for that setup!
Maybe you could argue that it should be a RCU II, I could handle that as a compromise.
I'd love to see the NH lose a lowslot for a midslot also, assuming the PG problems are fixed. That would cut down on the SPR-fueled carebearing.
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Gypsio III
Darkness Inc. Blood Blind
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Posted - 2007.12.27 16:12:00 -
[5]
Originally by: Cailais There are lots of ships in Eve that could do with a bit of lovin, the Nighthawk is most definitely not one of them.
Yes it is. You can't fit the NH for its intended pvp role without multiple RCU IIs. Even with 400 PG extra it will still need a RCU for an active tank with HAMs and gang mod! It is comically broken. 
Except, of course, if you only use it for AFK carebearing.
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Gypsio III
Darkness Inc. Blood Blind
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Posted - 2007.12.30 14:32:00 -
[6]
This thread is nothing to do with armour vs. shield tanking. This thread is nothing to do with making the NH solo-viable. With just 5 midslots, you'll never get a competitive solo fit on a NH. Even with 6 midslots, a Drake will still be preferable at the solo pvp game.
People are stating that the NH cannot fulfil its intended PVP role, of fitting a gang mod and providing fire support, because of hilariously gimped PG - PG so gimped that, with a 400 PG boost, a sensible small-gang pvp fit would still require a RCU to fit.
Having a useless bonus - missile precision - doesn't exactly help, either.
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Gypsio III
Darkness Inc. Blood Blind
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Posted - 2007.12.30 15:44:00 -
[7]
Quote: Why are you wanting to fit a gang module on a _field_ command ship? it's the fleet command ship that's designed for it.
Both are intended for gang mods. And the other field CS can fit a gang mod without too much trouble - unlike the NH, which requires multiple RCU IIs.
And a NH without a gang mod is no better than a Drake in pvp.
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Gypsio III
Darkness Inc. Blood Blind
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Posted - 2007.12.30 16:17:00 -
[8]
Quote: and yes the drake is a frigging awesome ship, just don't try to assign a drake and a nh the same role in pvp or you'll fail.
This is the problem exactly. The Drake is powerful and versatile. It can tackle, gank and tank all at the same time. Or you can just fit a stupid big tank and pretend that you're PVEing.
In comparison, the NH offers little more, if anything more at all. With one fewer launcher and midslot, the DPS is unremarkable, and you can't fit MWD, tackle and tank in the same fashion as the Drake. And then you find that there isn't the PG to fit a gang mod without multiple T2 RCUs. The only advantage that the NH seems to have is that it can fit a stupd big tank - and that's hardly useful in pvp.
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Gypsio III
Darkness Inc. Blood Blind
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Posted - 2007.12.30 16:38:00 -
[9]
Edited by: Gypsio III on 30/12/2007 16:39:04
Although some are asking for an extra launcher, I don't think that's necessary and may be overpowering.
IMO, all the NH needs is a decent PG boost. I don't see extra PG overpowering it for pvp, relative to the other field CS. It will still be compromising tank for tackle, but it will now be able to fit a gang mod without those bloody RCU IIs. The extra DPS from fitting BCS instead of RCU will take its DPS somewhat beyond Drake level, so I don't see that as overpowered.
For PVE, the NH already has the PG to fit the necessary LSEs and HMLs, so it won't change its standing at all - unlike how a 7th launcher would, for example.
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Gypsio III
Darkness Inc. Blood Blind
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Posted - 2007.12.31 00:34:00 -
[10]
Originally by: Eardianm
Originally by: Lorz0r
Originally by: J Valkor Edited by: J Valkor on 30/12/2007 23:36:59 It currently takes 1 RCU 2 to comfortably fit gang mod and end up with an effective hp of 166k when squad commander in a NH. Can anybody pretty please post any other field command ship that can reach that much effective hp? While doing 500 DPS? Up to 80 kms?
I love my NH. Any boosts make me worry about a nerf later.
setup please. im gonna love to hear how youre getting 500 DPS without pimped faction/gang mods at 90km
Good luck. Gyp and I have been asking for it for over a month now in various threads where NH numbers come up, from both him and the KOS guy who recommends Cap Injectors on Dreads.
EFT says max skilled NH, with CN Scourge and HML IIs and 4 BCS II, does 501 DPS.
However, this is obviously an EFT fit, because after fitting gang mod and MWD you're already out of PG, and you haven't even begun to fit a dodgy buffer tank. And it assumes max skills.
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Gypsio III
Darkness Inc. Blood Blind
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Posted - 2007.12.31 13:12:00 -
[11]
Nice skills Valkor, thanks for the information. 
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